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127th AES Convention
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127th AES Convention Complete Conference Set
Special Events - October 9, 2009
Special Events - October 10, 2009
Special Events - October 11, 2009
Special Events - October 12, 2009
Historical Events - October 9, 2009
Historical Events - October 10, 2009
Historical Events - October 11, 2009
Historical Events - October 12, 2009
Paper Sessions - October 9, 2009
Paper Sessions - October 10, 2009
Paper Sessions - October 11, 2009
Paper Sessions - October 12, 2009
Workshops - October 9, 2009
Workshops - October 10, 2009
Workshops - October 11, 2009
Workshops - October 12, 2009
Broadcast and Media - October 9, 2009
Broadcast and Media - October 10, 2009
Broadcast and Media - October 11, 2009
Broadcast and Media - October 12, 2009
Tutorials - October 9, 2009
Tutorials - October 10, 2009
Tutorials - October 11, 2009
Tutorials - October 12, 2009
Master Class Sessions - October 9, 2009
Master Class Sessions - October 10, 2009
Master Class Sessions - October 11, 2009
Master Class Sessions - October 12, 2009
Live Sound Seminars - October 9, 2009
Live Sound Seminars - October 10, 2009
Live Sound Seminars - October 11, 2009
Live Sound Seminars - October 12, 2009
Games Audio Sessions - October 9, 2009
Games Audio Sessions - October 10, 2009
Games Audio Sessions - October 11, 2009
Games Audio Sessions - October 12, 2009
Student and Career Development Events - October 10, 2009
Student and Career Development Events - October 12, 2009
127th AES Convention Complete Conference Set
CON 127th AES Convention Complete Conference Set
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Special Events - October 9, 2009
010 Motown at 50: Leon Ware, The Songwriter and Producer behind Marvin Gaye's Classic "I Want You"
020 Platinum Mastering
030 Opening Ceremonies / Awards / Keynote Speech
040 Producing Across Generations: New Challenges, New Solutions—Making Records for Next to Nothing in the 21st Century
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Special Events - October 10, 2009
050 Platinum Artists
060 Lunchtime Keynote: Dave Giovannoni of First Sounds
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Special Events - October 11, 2009
070 Platinum Producers and Engineers
080 Lunchtime Keynote: Kees Immink - CD
090 Behind The Glass: Audio Production in the 21st Century
110 Heyser Lecture
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Special Events - October 12, 2009
120 Audio Ear Training: Learning the Most Essential Audio Skill!
130 Lunchtime Keynote: Ashley Kahn - Kind of Blue
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Historical Events - October 9, 2009
150 History of Live Sound
160 Mercury Living Presence
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Historical Events - October 10, 2009
170 Significant Technical Contributions of RCA Corp.
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Historical Events - October 11, 2009
180 History of Bell Labs
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Historical Events - October 12, 2009
190 Recording The Jazz Big Bands
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Paper Sessions - October 9, 2009
P01 Audio Perception
P02 Music Production
P04 Transducer Modeling and Design
P05 Virtual Acoustics
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Paper Sessions - October 10, 2009
P07 Audio in Multimodal Applications
P08 Data Compression
P10 Consumer Audio
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Paper Sessions - October 11, 2009
P12 Transducers Manufacturing and Equipment
P13 Spatial Audio
P15 Digital Audio Effects
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Paper Sessions - October 12, 2009
P17 Audio Networks
P18 Analysis and Synthesis of Sound
P20 Loudspeakers in Rooms
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Workshops - October 9, 2009
W01 Following The Score: Film Music from Composition to Recording to Postproduction
W02 Max for Live
W03 Lies, Damn Lies, and Statistics
W04 Mastering in an Ever Expanding Universe (2009 and Beyond!)
W05 What Will Perceptual Audio Coding Stand for 20 Years from Now?
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Workshops - October 10, 2009
W06 What Shape Will User Interfaces for Audio Take in the Future?
W07 Virtual Haydn: Recording and Performing in Virtual Acoustics
W08 Interacting with Semantic Audio—Bridging the Gap between Humans and Algorithms
W09 Microphones—What to Listen For and What Specs to Look For
W10 Can 21st Century Technology Outdo the Audio Achievements of the 20th?
W11 Redundancy in Audio Networks
W12 Teaching Electronics to Audio Recording Students, Why Bother?
W13 1080p and MP3: We Got the Picture. What Happened to the Sound?
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Workshops - October 11, 2009
W14 Considerations in Choosing a Digital Audio Converter
W15 Blu-ray as a High Resolution Audio Format for Stereo and Surround
W16 Introduction to Audio Forensics
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Workshops - October 12, 2009
W17 Scalable Audio Coding—Pleasing All of the People All of the Time?
W18 Intelligent Digital Audio Effects
W19 Audio Myths—Defining What Affects Audio Reproduction
W20 Turn it Down! Consequences of the Ever-Escalating Loudness Wars
W21 Pimp Your Mix
W22 Microphones for Extreme Environments
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Broadcast and Media - October 9, 2009
B01 Studio Design and Acoustics: A Case Study
B02 Innovations in Digital Broadcasting
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Broadcast and Media - October 10, 2009
B04 Digital Audio Networks in the Studio
B05 IP Audio—Out of the Studio: Connecting Anywhere
B06 Mobile TV
B07 Audio for News Gathering
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Broadcast and Media - October 11, 2009
B08 Lip Sync Issue
B09 Listener Fatigue and Longevity
B10 Audio Processing for Internet Streaming
B11 Loudness and Audio Processing for Broadcast
B12 Production of a Soap Opera
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Broadcast and Media - October 12, 2009
B13 Sound Effects: Recording and Mixing for Different Media
B14 Stream Playback and Distribution
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Tutorials - October 9, 2009
T01 The Growing Importance of Mastering in the Home Studio Era
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Tutorials - October 10, 2009
T02 The Hearing Conservation Seminar
T03 Percussion Acoustics and Quantitative Drum Tuning
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Tutorials - October 11, 2009
T04 Electroacoustic Measurements of Headphones and Earphones
T05 Audio Preservation at the National Audio-Visual Conservation Center (NAVCC)
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Tutorials - October 12, 2009
T06 Parametric Digital Reverberation
T07 The Manifold Joys, Uses, and Misuses of Polynomial Mapping Functions in Signal Processing
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Master Class Sessions - October 9, 2009
M01 Berners & Abel
M02 Yesterday's FX Today
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Master Class Sessions - October 10, 2009
M03 Dennis & Olhsson
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Master Class Sessions - October 11, 2009
M04 Bob Hodas
M05 Kevin Killen
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Master Class Sessions - October 12, 2009
M06 Bill Whitlock
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Live Sound Seminars - October 9, 2009
L01 Sound System Design and Installation Considerations for Churches and HOWs
L02 Microphone Dressing
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Live Sound Seminars - October 10, 2009
L03 Good Mic Techniques—It's Not Just for the Studio
L04 Exploring the Low End—Measuring and Aligning Subwoofers
L05 White Space and TVBD Update
L06 Practical Advice for Wireless System Users
L07 The Greening of the Band: Green Solutions for Touring for the Live Engineer
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Live Sound Seminars - October 11, 2009
L08 10 Things to Get Right with Sound Reinforcement Systems
L09 Automixing for Live Sound
L10 Networking Digital Audio in Live Sound
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Live Sound Seminars - October 12, 2009
L11 State of the Art Loudspeaker Design for Live Sound
L12 AC Power and Grounding
L13 Innovations in Live Sound
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Games Audio Sessions - October 9, 2009
G01 Education in Games Audio in Three Parts
G02 Leveling Up Game Audio Implementations
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Games Audio Sessions - October 10, 2009
G03 The Art and Business of Game Music
G04 Portable Surround Sound by Headphones—Main Research and Suitable Practice
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Games Audio Sessions - October 11, 2009
G05 Sounds from the Third Dimension! 3-D Simulation Techniques in Game Development
G06 Implementing Sound and Music for Games Using the Unreal 3 Engine
G07 VO for Videogames: Process and Pipeline
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Games Audio Sessions - October 12, 2009
G08 Interactive Speech for Games
G09 Interactive Music Techniques for Games
G10 Techniques of Audio Localization for Games
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Student and Career Development Events - October 10, 2009
200 Studio Slave to Audio Professional: Workshop on Internships and Jobs
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Student and Career Development Events - October 12, 2009
220 Continuing Education Options in Audio
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