Session Information
HPEF - Prophecy 2007 Conference
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Virtual Harry: The Role of Video Games in the Potter Series
Track : August 3, 2007
Program Code: 320
Date: Friday, August 3, 2007
Time: 5:00 PM to 5:50 PM  EST
Location: Lower Concourse Grand Ballroom West
SPEAKER (S):   Click the plus sign to see more detailed information about each speaker.
Description
The Millennials, or digital natives, have always known computers, cell phones, the internet and cable television. It was a logical extension to move the Potter characters and plots to the world of video gaming. This paper examines how video games compliment and/or change individuals understanding and enjoyment of characters, plot and setting in the world of Harry Potter. In the games, people can enter the Potter series as an interactive member and (virtually) own a broom, play quidditch, interact with the teachers and cast spells. The paper discusses how this fan experience compares to real life Potter fan groups as well as online communities and roleplaying groups. Many who consider themselves "true" fans dislike the video gaming experience and feel it detracts from enjoyment of the books, while others find the games a different yet credible part of their Potter experience.